
Do you know how the name Specular Maps came? If you put a plastic or a ceramic or a metal into a strong light source, you will get the shiny surface of those particles and that shiny area will show you a strong specular highlight. Specular Maps or Gloss Maps shows to the software which area of a model will be shiny or glossy and also helping to identify the magnitude of the glossiness. Except for this map, there are other two maps have and you can avoid those also while creating a 3D design, those are Specular Map and Bump/Displacement/Normal Map.

This map is required almost every 3D model which contains a character or environment. This is so simple like adding color to a wood surface or so complex to do a color map for an entire game character.Ī color map is an inevitable subject in a production setting. The name gives the definition itself, adding color to the surface of a model is the most obvious part for a texture map. Let’s have a look at the different types of Mapping Color Maps Hence, it is a complex process but different types of mapping such as multi-texturing, mipmaps, and more complex mappings like height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other types on the technique have become possible by following this Texture Mapping method. This method reduces the number of polygons and lighting calculation that requires to create a real and workable 3D model. You can simply map pixels from a texture to a 3D surface by using this method. The method was invented by Edwin Catmull in 1974. I'm sure you have seen certain types of varnished wood which have a very particular reflection color and glossiness.Texture Map or diffuse map is a process by which the details of high frequency is defined, providing color information or creating surface texture on a computer-generated graphics or 3D model.

This time I'll show you how to create Varnished Wood material with the new "Coat" option of the VRayMtl in V-Ray 5.

This tutorial, otherwise you may think that everything that will be shown here is not even noticeable and you won't see the reason of all of the effort. If you are a lover of extreme detail, a meticulous person who care about the slightest touch of realism in each material, reflection, bump, etc. This time I will start with a kind of **Warning**: You're and your family are safe too and remember.

I've just noticed that I hadn't share any article in the whole year! But thank god we're safe and here we are again. As you know, 2020 was a very strange year for everyone.
